|
Engage in diplomacy with hostile and paranoid Avernites. Here, we see a meeting with Mayor Vikas of Exodus. If you aren't careful, he'll try to stuff you in one of those cages. |
|
Use boats to sail (well, row) across the perilous subterranean seas of Avernum. Meet island dwellers. Find hidden dungeons. Meet island dwellers with hidden dungeons. |
|
What RPG would be complete without hundreds of treasures, magical items, and raw materials from which artifacts can be crafted. |
|
Avernum 5's world map. Avernum 5 is an enormous game. As you explore, more of the map becomes visible. |
|
You won't be in the Underworld long before the villain Dorikas begins to play his first tricks on you. Avernum 5 features many unusual, scripted encounters. |
|
The very beginning of the story, before it all starts to go wrong. |
|
Assaulting the fortress of the bandit lord Lysstak the Beast. Your being stuck on a lift was too good an opportunity for your enemies to pass up. |
|
Someone offered you good money to open this pot and see what it inside. Might not be smart. |
|
You might have the misfortune of meeting a band of gremlins. They want to play a game with you. If you lose, you probably won't get out alive. |
|
Not all of the challenges you will find are tactical. There are some cunning puzzles in the underworld. |
|