X-From_: spearhard@hotmail.com Fri Dec 3 20:46:23 1999 X-Originating-IP: [203.96.111.197] From: "Kim Buckley" To: b l a d e s@ spiderwebsoftware . com (Note spaces added to thwart spammers. Remove spaces for valid email address.) Subject: Custom Recipes Date: Sat, 04 Dec 1999 17:45:52 NZDT Mime-Version: 1.0 Custom Recipes, an article for the Scenario Workshop So we've got custom spells - and I'll present another 'custom' thing - recipes. Although not quite as good as the usual ones, custom recipes can do a lot more than potions! The big drawback is it can't be carried between scenarios, but this is a good thing in some ways. Here's what to do - Create a special item, call it "Recipe for Strong Bliss" or whatever. Give this to the player when they learn the recipe. You can even check their mage lore! Make it a usable special item. Now make the ingredients - if more than one, that's fine: but give them ALL a special class! When the special item recipe is used, it should check to make sure whether they have these items. Use the following node sequence (this one involves two ingredients, but it gives the basic idea for all other amounts): 0. Has Item W. Class 'x'? if yes, GOTO 1. Otherwise, GOTO 4 1. Has Item W. Class (+ take) 'y'? If so, GOTO 2. If not, GOTO 4 2. Has Item W. Class (+ take) 'x'? If so, GOTO 3. If not, GOTO 4 3. Forced Give (Potion/item created). 4. Display msg "You don't have ingredients." So there it is... hope people put it to good use!