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Scenario Editor Bugs Page
Important Update Note:
We have been asked several times recently when we are planning to release
an upgrade to Blades of Exile. There are a few bugs in the scenario editor,
which keep designers from using all the possible features.
The big problem with this situation is that, if I did release an upgrade,
and scenario editors did start using those features, the thousands of
users of Blades of Exile would have to get and install upgrades to use
the scenarios. The big question then: would the things we gained by doing
an upgrade be good enough to offset the considerable inconvenience to
BoE users?
At this point, we believe that the answer is no. The difficulty doesn't
seem to outweigh the gain. Our apologies to anyone who thinks that this
is an unwise decision. As you continue to find bugs, please keep letting
us know about them. When the benefit of fixing them grows large enough,
we will gladly release an update.
Important Note for Windows Scenario Designers:
Dialogue is drawn smaller on Windows Blades of Exile than Macintosh Blades
of Exile. This is just a function of what sizes the font looks good at
on each system and the different ways the systems render text. As a result,
if your dialogue fills the talking window in the Windows version, it won't
be readable in the Mac version. This is a serious problem in several existing
scenarios.
It's been our policy from Day 1 that, if a scenario won't work for a
large number of people, we would be doing our registered users a disservice
by keeping these scenarios on our site. A scenario which is unplayable
for over half of the Blades of Exile owners definitely counts. We will
start removing scenarios with this problem from our site.
This is an easy problem to fix. If, in Windows, a bit of dialogue fills
over 3/4 of the dialogue area, it's probably too long. Shorten it. We're
sorry for the difficulty, but, at this point, it's what we see as the
only reasonable option.
Bug for both Macintosh and Windows (Reported on 10-17-00 by Robert.Ashton@ds-s.com):
Here is an excerpt from an email describing a problem with a Relocate
Outdoors node and the work around the author used to get around the bug:
For you information, I am now able to recreate the problem with Relocate
Outdoors at will and can supply a copy of the errrant scenario file if
requested. The RO is near the northern border of a town. When I move the
north border two lines north (i.e. to within two squares of the edge)
then the RO (which is five sqaures from the edge) prints a text message
but does not relocate - moving the RO node or re-defining it does not
help. If I subsequently move the northern town border back to a "safe"
four squares from the edge then the RO node starts working properly again.
Now that I understand the initiation of the error then I can avoid it.
Incidently, moving the other town borders does NOT affect my RO node.
Bugs for both Macintosh and Windows (as of 9/15/99):
There are a number of minor bugs reported in new articles in the articles
sections and the Q&A sections. One of them is of particular interest.
- Whenever a party changes towns via a stairway, if there is a special
node in the new town in the same coordinates as the stairway node of
the old town, then this special is called, even if the party's new location
is nowhere near there. Work around this by only having stairways take
the party to spaces with no special encounters.
- Do not make a town with 100 or more towns. This will cause crashes.
Actually, it's my opinion that 100 or more towns is probably too much
anyway.
Bugs for both Macintosh and Windows (as of 2/2/99):
- The special node which destroys all items in a rectangle doesn't work
right. It only destroys items in the upper left corner.
- One designer has gotten nasty crashes trying to have a special encounter
triggered by Ritual of Sanctification. Test any scenario using Rituals
thoroughly (and please let me know if it works or doesn't work).
- Be very careful with using maximum numbers of creatures in towns (e.g.
when 100 creatures are killed, the town is cleaned out). Don't use this
in any town with someone the characters have to be able to talk to/encounter/kill
to continue the scenario. Blades is very liberal with what it considers
a creature which counts towards the maximum total. In general, use this
feature only in towns/dungeon levels that are occupied by either non-important
monsters or important monsters which are placed by a special encounter.
- Conveyor belts don't move items correctly. If the player opens a save
file inside a town with conveyor belts, the belts sometimes won't move
items on them.
- The Affect Webs node doesn't seem to work right.
- The values of Extra 2a for Change Horse Possession and Change Boat
Possession special nodes are backwards. To make the horse/boat the parties
property, set Extra 2a to 1, not 0.
- When the party is outdoors and you use Node 228: Outdoor Move Party,
DO NOT move the party to within 4 spaces of the edge of the outdoor
section. This can cause crashes when a user plays your scenario.
Macintosh Scenario Editor Bugs
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Windows Scenario Editor Bugs
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1. Scenario Editor Bug Update: 2/13/98
- The Gold, Silver, and Bronze Serpent Rings don't work right.
To correct them, go into Item Editing and bring up the Abilities
Window. In Ability Strength, enter 99 (Gold and Bronze) or 100
(Silver).
- For Mac Blades of Exile v1.0 and v1.0.1, the Terrain This Type
(Outdoors) If-Then special node does not work right. I recommend
avoiding its use if at all possible.
- In town mode, special encounters are not tripped if the party
sails over them while in a boat. This is now a permanent, unsightly
feature.
2. Version 1.0 of the scenario editor has a few minor bugs
in it:
- The Delete Last Towns feature does not work. To correct this
bug, download the Blades of Exile Update. Go to Download
Scenario Editor Page.
- The Alien Beast is messed up when placed in a town. To correct
this, go into editing monsters, open the Alien Beast, and press
OK. The problem will be fixed automatically.
- In new scenarios, the alchemy ingredients will not combine properly.
To correct the problem so that alchemy ingredients will combine
properly with ingredients from other scenarios, set the item's
type flags to these values: Holly - 21, Comfrey Root - 22, Glowing
Nettle - 23, Wormgrass - 24, Asptongue Mold - 50, Graymold - 25,
Ember Flowers - 26, Mandrake Root - 27
- Instructions on how to include custom dialogue graphics was
forgotten. To find out how to do this, go to article 3 on the
Articles and Examples page.
- Invulnerability potions will actually haste the user. This bug
will be there until the next full upgrade of the game.
- The graphics for living statues and cave fortresses in v1.0
still use the old, turquoise cave floor. The next upgrade of the
game will have the new graphics, but people using an older version
will not see the correct graphic. You may wish to work around
this by using a custom graphic.
- Rest special nodes don't work if the party has been in combat
recently. Don't put Rest special nodes where places where people
get into fights.
- Debug mode doesn't work right in Blades of Exile v1.0. Be sure
to upgrade to v1.0.1 as soon as possible.
- All of the Adobe Walls in new scenarios made before v1.0.1 are
spelled "Abode Walls". You may want to go in and fix
that.
- Scenarios made with the Windows scenario editor won't work right
on Mac Blades of Exile v1.0. The rectangles (such as the border
of the towns) won't be read in right. Bear this in mind when you
get tech support E-mail from Mac users.
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1. Important bug (v1.0) - This is a serious bug in
the Windows Scenario Editor version 1.0. There is a workaround.
Whenever you create a new town in the Windows scenario editor,
ALWAYS save the scenario just before and just after making the new
town. Then you won't have any problems. Hope to have an upgrade
available soon.
If you've already been stuck with this bug ...
First, back up the scenario. Then use the Delete Last Town feature
repeatedly, saving after each time, until all of the towns in the
scenario are correct and uncorrupted. Let me know if you have any
trouble with this, through email at b l a d e s@ spiderwebsoftware . com (Note spaces added to thwart spammers. Remove spaces for valid email address.)
2. Even worse, the Delete Last Town option doesn't work
correctly. If you've been bit with either of these bugs, we recommend
you download the latest version of the editor right away. Download
the Latest Version of the Scenario Editor
3. Blades Engine cross-platform bug in v1.0.3: The space
used to display messages in Blades is slightly larger than that
on a Mac, and the way messages work on the Mac gives a hard upper
limit of 255 characters. As a result, a message which displays fine
on a PC can be truncated for players on a Mac. A work around is
discussed in Article 41 on the Articles and
Examples page.
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