Geneforge mainly deals with the workings of the Shapers. The Shapers
are a mysterious and powerful sect, which contains three classes
of people:
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Shapers
The wizards who are most proficient at magic and can design
and create new life forms. Physically frail, they count on the
protection of the hordes of beasts they can create. Shapers
are frequently called to go to a freshly settled place and create
beneficial life forms to shape the area to the desires of the
locals. When they go, they almost always take Guardians along
for protection. |
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Guardians
Guardians are the defenders of the Shapers. When a creation
goes rogue and attacks its creator, it is a guardian who will
strike it down with good, reliable steel. Guardians are not
without magical abilities. They are capable of firing lances
of flame, magically controlling Shaper creations, or even making
servants of their own. However, their magical powers pale compared
to those of the Shapers. |
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Agents
Sometimes a Shaper-created species goes rogue. Sometimes outsiders
attempt to use Shaper magic on their own. Sometimes something
nasty needs to be done, and quickly. This is the job of the
Agent. An Agent travels places and solves problems. Agents have
a good mix of physical strength and magical abilities. |
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